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schaffnerdj
Jul 19, 2017
In Gameplay Discussion
Would it be possible for the Lucidean Bosses to prepare some stats and/or game mechanics for hunting party scenarios (vs. Mammoths, Sloths, etc.)? I'm suggesting more traditional prehistoric creatures, that would act as prey objects, but wculd still put up a fight when encountered? Perhaps some "wander/roam" game mechanics for controlling the movements of singular or herding-type animals, and then stats to overcome by hunters encountering these animals?
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